 Minor DKC hacks & early works in progress
 Minor DKC hacks & early works in progressSimion32 wrote:Even with use of the Japanese DKEdit, it's still quite difficult to hack a full-fledged level because of the very strict seam boundaries. This isn't as bad in Factories, but Jungles are a nightmare to get fully aligned with scenery tiles.
 
 DKCplayer wrote:I need to edit objects via hex editor.

Simion32 wrote:I've edited all the objects manually up until now using Geiger's SNES9x Debugger; with that method, any changes you make will show up immediately without you having to restart the ROM. You may have to move around a bit to get objects to move/appear, but it's better than that editor. In the editor you can't even see (or read for that matter) what you're editing, and you also can't drag/drop/copy/paste as far as I'm aware.

That's caused when using the PAR code that sends you to Reptile Rumble. I was able to get into the bonus, as I wasn't using any PAR code to access the level. Bonuses are counted as levels as well, so it follows that bonus entrance objects are really just a special kind of "level warp". I think that with an ASM hack you could possibly siring together multiple Jungle levels, using the entrance/exit walls to transfer between levels.Kong-Fu wrote:On the Reptile Rumble hack, I programmed that second bonus to send you back to the beginning so that you can go back and get the ballons that you missed. I don't know what did it, it just happened. You can't exit the level, and I don't know how that happened either.

 I took out the other hacks and edits, like that Jungle Hijinx one that made it impossible to get through Jungle Hijinx without the code to send you to Reptile Rumble. I've changed several other things and it's way better than the other one.
 I took out the other hacks and edits, like that Jungle Hijinx one that made it impossible to get through Jungle Hijinx without the code to send you to Reptile Rumble. I've changed several other things and it's way better than the other one. 
Scraps69 wrote:EDIT: maybe we can integrate this feature into DKC Reloaded unless it'll mess everything up.
Mattrizzle wrote:I also removed all of the German text, as well as every trace of the unused Language menu.
Warning: This patch shifts text around, so if you apply this to a hack, any changes you've made may be lost!


 
 Simion32 wrote:Markster, there's already a topic covering DKC ROM expansion.
 Dark Blue Caves.zip
 Dark Blue Caves.zip 
  
 


 
  
 

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